damage_number = scr_determine_damage_number_enemy("ceroba", "void", "void") state = 0 can_move = false attack_distance = 80 attack_distance_max = attack_distance + 32 attack_dir = 90 attack_target_x = obj_heart_battle_fighting_parent.x attack_target_y = obj_heart_battle_fighting_parent.y bullet_speed = 6 bullet_spawner = -4 homing_speed = 0 image_alpha = 0