if (counter_current >= counter_max) instance_destroy() counter_current += 1 if (instance_exists(obj_battle_enemy_attack_ceroba_flower_barrage_black_hole) || instance_exists(obj_battle_enemy_attack_ceroba_flower_barrage_black_hole_dmg)) { with (obj_heart_battle_fighting_parent) { x = lerp(x, 320, 0.07) y = lerp(y, 320, 0.07) } }