if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("ceroba", "void", "void") state = 0 can_move = false attack_distance = 85 attack_distance_max = attack_distance + 32 attack_dir = 90 target = obj_heart_battle_fighting_parent attack_target_x = target.x attack_target_y = target.y bullet_speed = 3 bullet_spawner = -4 homing_speed = 0 image_alpha = 0 image_speed = 0.2