if live_call() return global.live_result; if (hint_draw == true) { var battle_box = obj_dialogue_box_battle_transformation_any var hint_scale = 1.5 + (sin(current_time / 100)) * 0.5 draw_set_font(fnt_battle) draw_set_color(c_white) draw_set_halign(fa_center) draw_set_valign(fa_middle) draw_set_alpha(hint_alpha) draw_text_transformed((battle_box.bbox_left - 20), battle_box.y, global.cancel_key, hint_scale, hint_scale, 0) draw_set_halign(fa_left) draw_set_valign(fa_top) draw_set_alpha(1) }