counter_current = 0 counter_max = 300 var bullet_number = 8 var xx = (obj_dialogue_box_battle_transformation_any.bbox_right - obj_dialogue_box_battle_transformation_any.bbox_left) / bullet_number for (var i = 0.5; i < bullet_number; i++) instance_create((obj_dialogue_box_battle_transformation_any.bbox_left + i * xx), irandom_range((obj_dialogue_box_battle_transformation_any.bbox_top + 15), (obj_dialogue_box_battle_transformation_any.bbox_bottom - 15)), obj_battle_enemy_attack_ceroba_flower_pillars_bullet) alarm[0] = 30