damage_number = scr_determine_damage_number_enemy("ceroba", "void", "void") state = 0 can_move = false attack_distance = 0 attack_dir = 90 bullet_speed = 2 bullet_speed_2 = 0.5 bullet_speed_2_max = bullet_speed_2 * 3 attack_target_x = x attack_target_y = y creator = obj_quote_battle_ceroba_outro_4 image_speed = 0.2 fade_out = false alarm[0] = 150