audio_play_sound(snd_enemy_bullet_shot, 1, 0) var bullet = instance_create(x, y, obj_battle_enemy_attack_ceroba_flower_spray_bullet) bullet.speed = bullet_speed_alt bullet.direction = (point_direction(x, y, 320, 320)) + bullet_spread_alt if (bullet_spread_inc == true) { if (bullet_spread_alt < bullet_spread_alt_max) bullet_spread_alt += bullet_spread_amount else { bullet_spread_inc = false bullet_spread_alt -= (bullet_spread_amount / 2) } } else if (bullet_spread_alt > ((-bullet_spread_alt_max) - bullet_spread_amount / 2)) bullet_spread_alt -= bullet_spread_amount else { bullet_spread_inc = true bullet_spread_alt += (bullet_spread_amount / 2) } alarm[3] = 2 image_xscale = 1.5 image_yscale = 1.5