if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("ceroba", "void", "void") image_index = 5 image_blend = c_yellow image_alpha = 0 image_angle = -90 destroy_self = false destroy_type = 0 bullet_hit_points = 1 bullet_hit_draw_timer = 0 bullet_destroy_self = false fall_delay = 30 if (global.hotland_flag[2] == 3) fall_delay = 15