if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("ceroba", "void", "void") fade_out = false image_speed = 0 image_angle = irandom_range(0, 360) image_index = irandom_range(0, (image_number - 1)) gravity = 0.5 speed = 6 alarm[0] = 40