if live_call() return global.live_result; battle_box = obj_dialogue_box_battle_transformation_any instance_create_depth(battle_box.x, (battle_box.bbox_bottom + 5), -110, obj_battle_enemy_attack_ceroba_petal_pile) instance_create_depth(0, 0, -100, obj_battle_enemy_attack_ceroba_phase_1_background_leaves) spawn_rate = 7 alarm[0] = 30 scr_enable_battle_box_surface() attack_length = 270 alarm[1] = attack_length alarm[2] = 30