if live_call() return global.live_result; bullet_list = ds_list_create() ds_list_add(bullet_list, "left", "right") alarm[0] = 40 bullet_offset = 25 wave_number = 0 var battle_box = obj_dialogue_box_battle_transformation_any instance_create_depth((battle_box.bbox_left + 26), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_pillar) instance_create_depth((battle_box.bbox_right - 26), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_pillar)