if live_call() return global.live_result; instance_destroy(obj_battle_enemy_attack_bullet_1) instance_destroy(obj_battle_enemy_attack_bullet_2) instance_destroy(obj_battle_enemy_attack_bullet_residue) instance_destroy(obj_battle_enemy_attack_pillar) instance_destroy(obj_battle_enemy_attack_pillar_debris) with (obj_dialogue_box_battle_transformation_any) event_user(0) ds_list_clear(bullet_list)