if live_call() return global.live_result; battle_box = obj_dialogue_box_battle_transformation_any instance_create_depth(battle_box.x, battle_box.y, -100, obj_attack_warning_exclamation_mark) instance_create_depth((battle_box.bbox_left - 90), (battle_box.y - 150), -100, obj_battle_enemy_attack_ceroba_staff_1) var staff_right = instance_create_depth((battle_box.bbox_right + 90), (battle_box.y - 150), -100, obj_battle_enemy_attack_ceroba_staff_1) staff_right.image_xscale = -1 rot_time = random_range(2, 4.5)