if live_call() return global.live_result; if attack_stop return; var battle_box = obj_dialogue_box_battle_transformation_any instance_create_depth(spawn_pos, (battle_box.bbox_top - 40), -100, obj_battle_enemy_attack_ceroba_phase2_bell) spawn_pos_last = spawn_pos alarm[0] = 50 if (global.hotland_flag[2] == 2) alarm[0] = 30 if (global.hotland_flag[2] == 3) alarm[0] = 25