if live_call() return global.live_result; battle_box = obj_dialogue_box_battle_transformation_any spawn_pos = random_range((battle_box.bbox_left + 40), (battle_box.bbox_right - 40)) spawn_pos_last = -1000 attack_stop = false alarm[0] = 20 if (global.hotland_flag[2] >= 2) alarm[0] = 1