damage_number = scr_determine_damage_number_enemy("dalv", "void", "void") audio_play_sound(snd_undertale_appear, 1, 0) image_speed = 0.5 image_index = 0 image_alpha = 0 move = false move_speed = 0 move_speed_max = 6 move_speed_increase = 0.1 distance_create = 100 angle_spread = 30 var ball_count = instance_number(obj_battle_enemy_attack_dalv_lightning_ball) - 1 angle = ball_count * angle_spread event_user(0)