damage_number = scr_determine_damage_number_enemy("dalv", "void", "void"); disjoint = 35; y -= disjoint; image_speed = 0.6; image_index = 0; image_alpha = 0; draw_position_y = y; move = false; move_speed = 0; move_speed_increase = 1; move_speed_max = 60; sign_modifier = -1; time_elapsed = 0; time_max = 225; time_increase = 1; max_rise = abs(y - obj_dialogue_box_battle_transformation_any.bbox_top - 17); instance_create(x, y + (disjoint * 2), obj_battle_enemy_attack_dalv_lightning_shift_second);