damage_number = scr_determine_damage_number_enemy("dalv", "void", "void") disjoint = 35 y -= disjoint image_speed = 0.6 image_index = 0 image_alpha = 0 draw_position_y = y move = false move_speed = 0 move_speed_increase = 1 move_speed_max = 60 sign_modifier = -1 time_elapsed = 0 time_max = 225 time_increase = 1 max_rise = abs(y - obj_dialogue_box_battle_transformation_any.bbox_top - 17) instance_create(x, (y + disjoint * 2), obj_battle_enemy_attack_dalv_lightning_shift_second)