damage_number = scr_determine_damage_number_enemy("decibat", "void", "void") image_speed = 0 image_index = 0 image_alpha = 0 hsp = 0 vsp = 0 grav = 0.5 terminal_velocity = 10 can_move = false while (bbox_left < (obj_dialogue_box_battle_transformation_any.bbox_left + 4)) x += 1 while (bbox_right > (obj_dialogue_box_battle_transformation_any.bbox_right - 4)) x -= 1