damage_number = scr_determine_damage_number_enemy("dunebud a", "dunebud b", "dunebud c") image_speed = 0 image_index = 0 image_speed_default = 0.4 animate_alarm = 40 attack_alarm = 15 end_alarm = 45 fire_count = 0 fire_max = 9 no_loop_animate = true