damage_number = scr_determine_damage_number_enemy("dunebud a", "dunebud b", "dunebud c"); image_alpha = 0; default_y = y; fade_in = true; can_vanish = false; if (x < obj_dialogue_box_battle_transformation_any.x) wind_direction = 1; else wind_direction = -1; rolling_speed = wind_direction * irandom_range(3, 5); rolling_speed_angle = (90 / (sprite_width / 2)) * -rolling_speed; bheight_min = 5; bheight_max = 40; bheight_ratio = 1; sign_modifier = -1; time_elapsed = 0; max_rise = irandom_range(bheight_min, bheight_max); time_max = max_rise * bheight_ratio; time_increase = 1;