damage_number = scr_determine_damage_number_enemy("dunebud a", "dunebud b", "dunebud c") image_alpha = 0 default_y = y fade_in = true can_vanish = false if (x < obj_dialogue_box_battle_transformation_any.x) wind_direction = 1 else wind_direction = -1 rolling_speed = wind_direction * (irandom_range(3, 5)) rolling_speed_angle = 90 / (sprite_width / 2) * (-rolling_speed) bheight_min = 5 bheight_max = 40 bheight_ratio = 1 sign_modifier = -1 time_elapsed = 0 max_rise = irandom_range(bheight_min, bheight_max) time_max = max_rise * bheight_ratio time_increase = 1