stage_master = 2536; smoke_direction = stage_master.smoke_direction; var scale_max = 1; var scale_min = 0.5; var default_y = stage_master.default_y; var smoke_y_diff_min = stage_master.smoke_y_diff_min; var smoke_y_diff_max = stage_master.smoke_y_diff_max; var scale = scale_min + ((scale_max - scale_min) * ((y - (default_y + smoke_y_diff_min)) / (smoke_y_diff_max - smoke_y_diff_min))); image_xscale = smoke_direction * scale; image_yscale = scale; smoke_speed = 2; smoke_alpha = 1; smoke_alpha_dec = 0.015; image_alpha = stage_master.image_alpha * smoke_alpha;