if ((!instance_exists(obj_battle_enemy_attack_axis_energy_ball_boss)) && attack_can_end == true) { if (!alarm[1]) alarm[1] = 15 } if instance_exists(obj_battle_enemy_attack_axis_energy_ball_boss_destroy_effect) block_successful = true if (obj_heart_battle_fighting_parent.x != obj_heart_battle_fighting_parent.xstart) { if (!attack_started) { alarm[0] = 30 attack_started = true } }