if (!instance_exists(obj_battle_enemy_attack_axis_energy_ball_boss) && attack_can_end == true) { if (!alarm[1]) alarm[1] = 15; } if (instance_exists(obj_battle_enemy_attack_axis_energy_ball_boss_destroy_effect)) block_successful = true; if (obj_heart_battle_fighting_parent.x != obj_heart_battle_fighting_parent.xstart) { if (!attack_started) { alarm[0] = 30; attack_started = true; } }