damage_number = scr_determine_damage_number_enemy("flier a", "flier b", "flier c") image_speed = 0 image_index = 0 image_alpha = 0 y_speed = 4 starting_position_x = x starting_position_y = y animation_disjoint_x = 0 animation_disjoint_y = 0 can_move = false can_vanish = false sign_modifier = -1 time_elapsed = 0 time_max = 60 time_increase = 1 max_rise = 0