damage_number = scr_determine_damage_number_enemy("flier a", "flier b", "flier c") image_speed = 0 image_index = 0 image_alpha = 0 random_number = irandom_range(2, 3) if (y < obj_dialogue_box_battle_transformation_any.y) speed_factor = 1 else speed_factor = -1 y_speed = speed_factor * random_number starting_position_x = x starting_position_y = y animation_disjoint_x = 0 animation_disjoint_y = 0 can_move = false can_vanish = false random_factor = irandom_range(0, 1) if (random_factor == 0) random_factor = -1 sign_modifier = random_factor time_elapsed = 0 time_max = 15 time_increase = 1 max_rise = 5