damage_number = scr_determine_damage_number_enemy("flier a", "flier b", "flier c"); image_speed = 0; image_index = 0; image_alpha = 0; random_number = irandom_range(2, 3); if (y < obj_dialogue_box_battle_transformation_any.y) speed_factor = 1; else speed_factor = -1; y_speed = speed_factor * random_number; starting_position_x = x; starting_position_y = y; animation_disjoint_x = 0; animation_disjoint_y = 0; can_move = false; can_vanish = false; random_factor = irandom_range(0, 1); if (random_factor == 0) random_factor = -1; sign_modifier = random_factor; time_elapsed = 0; time_max = 15; time_increase = 1; max_rise = 5;