damage_number = scr_determine_damage_number_enemy("flower girls", "void", "void") image_alpha = 0 bounce_count = 2 can_jump = false hsp = 3 if (x > obj_dialogue_box_battle_transformation_any.x) { hsp *= -1 image_xscale *= -1 } if place_meeting(x, y, obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green) instance_destroy()