damage_number = scr_determine_damage_number_enemy("flower girls", "void", "void"); image_alpha = 0; bounce_count = 2; can_jump = false; hsp = 3; if (x > obj_dialogue_box_battle_transformation_any.x) { hsp *= -1; image_xscale *= -1; } if (place_meeting(x, y, obj_battle_enemy_attack_flowergirls_falling_flowers_flower_green)) instance_destroy();