if (image_alpha < 1) { image_alpha += 0.2 if (image_alpha >= 1) { image_alpha = 1 if (can_jump == false) { vspeed = -8 hspeed = hsp gravity = 0.5 can_jump = true } } } if (vspeed > 8) vspeed = 8 if ((bbox_bottom + vspeed) >= (obj_dialogue_box_battle_transformation_any.bbox_bottom - 8)) { if (bounce_count > 0) { bounce_count -= 1 vspeed = (-vspeed) * 0.5 hspeed *= 0.5 } else { hspeed = 0 vspeed = 0 gravity = 0 } }