if live_call() return global.live_result; image_speed = 0.4 image_index = 3 var boom = audio_play_sound(snd_ceroba_boom, 20, 0) audio_sound_set_track_position(boom, 0.35) alarm[0] = 3 / image_speed screenshake = false screenshake_max = 5 var pellet_number = 12 var pellet_number_inc = 30 for (var i = 0; i < pellet_number; i++) { var bullet = instance_create_depth(x, y, -1000, obj_battle_enemy_attack_fpellets_simple) bullet.direction = (i + 1) * pellet_number_inc bullet.speed = 7 } var xx = obj_flowey_1_attack_10_creator.flowey_face_x var yy = obj_flowey_1_attack_10_creator.flowey_face_y if rectangle_in_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, (xx - 124), (yy - 84), (xx + 124), (yy + 84)) obj_flowey_1_attack_10_creator.flowey_hit = true