if (live_call()) return global.live_result; image_speed = 0.4; image_index = 3; var boom = audio_play_sound(snd_ceroba_boom, 20, 0); audio_sound_set_track_position(boom, 0.35); alarm[0] = 3 / image_speed; screenshake = false; screenshake_max = 5; var pellet_number = 12; var pellet_number_inc = 30; for (var i = 0; i < pellet_number; i++) { var bullet = instance_create_depth(x, y, -1000, obj_battle_enemy_attack_fpellets_simple); bullet.direction = (i + 1) * pellet_number_inc; bullet.speed = 7; } var xx = obj_flowey_1_attack_10_creator.flowey_face_x; var yy = obj_flowey_1_attack_10_creator.flowey_face_y; if (rectangle_in_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, xx - 124, yy - 84, xx + 124, yy + 84)) obj_flowey_1_attack_10_creator.flowey_hit = true;