damage_number = scr_determine_damage_number_enemy("frostermit a", "frostermit b", "frostermit c") disjoint_in_max = 30 disjoint_out_max = 0 disjoint_range = disjoint_in_max - disjoint_out_max out_angle = obj_battle_enemy_attack_frostermit_pincher_right_1.image_angle_n + obj_battle_enemy_attack_frostermit_pincher_right_1.max_rise image_alpha = 0