damage_number = scr_determine_damage_number_enemy("guardener", "void", "void") launch_sound = audio_play_sound(snd_guardener_arm_launched, 1, 0) launch_dir = "down" launch_speed = 10 warning_col = 255 warning_draw = true warning_count = 2 scene = -1 arm_return = 0 alarm[0] = 5 depth = obj_heart_battle_fighting_parent.depth + 1