if live_call() return global.live_result; if (instance_exists(obj_guardener_guy_a) && instance_exists(obj_guardener_guy_b)) { } else { instance_destroy() return; } scene = 0 cutscene_timer = 0 shoot_timer = 10 shoot_timer_max = 50 shoot_count = 4 alarm[0] = room_speed * 8