if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("guardener", "void", "void") image_alpha = 0 image_speed = 0 image_xscale = 1 image_yscale = 1 scene = 0 cutscene_timer = 0 turn_speed = 0 turn_speed_max = 2 warning_line_alpha = 0 if (!instance_exists(obj_surface_drawer)) instance_create_depth(0, 0, (depth - 1), obj_surface_drawer)