if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("guardener", "void", "void") gravity = 0.5 vspeed_max = 8 image_speed = 0 image_index = irandom_range(0, (image_number - 1)) bounce_count = 1 can_jump = false dynamite_explosion_delay = 7 depth = obj_heart_battle_fighting_parent.depth - 1