damage_number = scr_determine_damage_number_enemy("jandroid a", "void", "void"); var box = 3154; slide_speed = 3; if (y > box.bbox_top && y < box.bbox_bottom) { if (x < 320) hspeed = slide_speed; else hspeed = -slide_speed; } else if (y < 320) { vspeed = slide_speed; } else { vspeed = -slide_speed; }