damage_number = scr_determine_damage_number_enemy("jandroid a", "void", "void") var box = obj_dialogue_box_battle_transformation_any slide_speed = 3 if (y > box.bbox_top && y < box.bbox_bottom) { if (x < 320) hspeed = slide_speed else hspeed = (-slide_speed) } else if (y < 320) vspeed = slide_speed else vspeed = (-slide_speed)