if (!instance_exists(obj_heart_battle_fighting_parent)) { instance_destroy(); exit; } if (image_alpha < 1 && can_move == false) { image_alpha += 0.1; if (image_alpha > 1) image_alpha = 1; if (image_alpha == 1) can_move = true; } if (can_move == true) { game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); time_elapsed += time_increase; if (time_elapsed >= time_max) { time_elapsed = 0; sign_modifier = -sign_modifier; } y = starting_position_y + animation_disjoint_y; animation_disjoint_x += x_speed; x = round(starting_position_x + animation_disjoint_x); game_maker_cannot_do_math = power((time_elapsed_angle / ((time_max_angle / 2) * (1 / sqrt(max_rise_angle)))) - sqrt(max_rise_angle), 2); animation_disjoint_angle = sign_modifier_angle * (max_rise_angle - round(game_maker_cannot_do_math)); time_elapsed_angle += time_increase_angle; if (time_elapsed_angle >= time_max_angle) { time_elapsed_angle = 0; sign_modifier_angle = -sign_modifier_angle; } image_angle = animation_disjoint_angle; } if (place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == false) in_box = true; if (!place_meeting(x, y, obj_dialogue_box_battle_transformation_any) && in_box == true) { if (image_alpha > 0) { image_alpha -= 0.1; if (image_alpha < 0) image_alpha = 0; if (image_alpha == 0) instance_destroy(); } }