damage_number = scr_determine_damage_number_enemy("know cone a", "know cone b", "know cone c") image_speed = 0 image_index = 0 image_angle = 0 image_alpha = 0 if (y < obj_dialogue_box_battle_transformation_any.y) var move_factor = 1 else move_factor = -1 var random_speed = irandom_range(1, 3) y_speed = random_speed * move_factor starting_position_x = x starting_position_y = y animation_disjoint_x = 0 animation_disjoint_y = 0 can_move = false in_box = false var random_sign = irandom_range(0, 1) if (random_sign == 1) sign_modifier_angle = 1 else sign_modifier_angle = -1 time_elapsed_angle = 0 time_max_angle = 20 time_increase_angle = 1 max_rise_angle = 45