damage_number = scr_determine_damage_number_enemy("know cone a", "know cone b", "know cone c"); image_speed = 0; image_index = 0; image_angle = 0; image_alpha = 0; var move_factor; if (y < obj_dialogue_box_battle_transformation_any.y) move_factor = 1; else move_factor = -1; var random_speed = irandom_range(1, 3); y_speed = random_speed * move_factor; starting_position_x = x; starting_position_y = y; animation_disjoint_x = 0; animation_disjoint_y = 0; can_move = false; in_box = false; var random_sign = irandom_range(0, 1); if (random_sign == 1) sign_modifier_angle = 1; else sign_modifier_angle = -1; time_elapsed_angle = 0; time_max_angle = 20; time_increase_angle = 1; max_rise_angle = 45;