if live_call() return global.live_result; var battle_box = obj_dialogue_box_battle_transformation_any instance_create_depth((battle_box.bbox_left + 30), battle_box.y, -100, obj_battle_enemy_attack_bigfrog_herofly) var frog1 = instance_create_depth((battle_box.bbox_left + 15), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_macro_big_frog) frog1.image_xscale = -1 frog1.alarm[0] = 30 var frog2 = instance_create_depth((battle_box.bbox_right - 30), (battle_box.bbox_bottom - 4), -100, obj_battle_enemy_attack_macro_big_frog) frog2.alarm[0] = 90 alarm[1] = 210 scr_enable_battle_box_surface()