if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("macro froggit", "void", "void") var battle_box = 3154 var frog_car_speed = 4 if (x < battle_box.x) hspeed = frog_car_speed else hspeed = (-frog_car_speed) image_xscale = sign(hspeed) smoke_delay = 5 alarm[0] = smoke_delay