if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("macro froggit", "void", "void") var spawn_frog = obj_battle_enemy_attack_macro_choir_frog if (irandom(4) == 1) spawn_frog = obj_battle_enemy_attack_macro_choir_frog_blue if (irandom(4) == 1) spawn_frog = obj_battle_enemy_attack_macro_choir_frog_orange if (obj_battle_enemy_attack_macro_frog_choir_creator.spawn_green_frog == true) { spawn_frog = 478 obj_battle_enemy_attack_macro_frog_choir_creator.spawn_green_frog = false } my_frog = instance_create_depth(x, (y - 1), (depth - 1), spawn_frog) my_frog.spawner = id jump_chance = 60