if live_call() return global.live_result; var battle_box = obj_dialogue_box_battle_transformation_any if (ds_map_find_value(event_data, "event_type") == "sprite event") { switch ds_map_find_value(event_data, "message") { case "conductor_left": instance_create_depth((battle_box.bbox_left + 30), (battle_box.bbox_bottom + 20), -100, obj_battle_enemy_attack_macro_choir_note) break case "conductor_mid": instance_create_depth(battle_box.x, (battle_box.bbox_bottom + 20), -100, obj_battle_enemy_attack_macro_choir_note) break case "conductor_right": instance_create_depth((battle_box.bbox_right - 30), (battle_box.bbox_bottom + 20), -100, obj_battle_enemy_attack_macro_choir_note) break } }