if (live_call()) return global.live_result; var left_platform = instance_create_depth(battle_box.bbox_left - 30, battle_box.bbox_top + 50, -100, obj_battle_enemy_attack_macro_choir_platform); left_platform.hspeed = platform_speed; var right_platform = instance_create_depth(battle_box.bbox_right + 30, battle_box.bbox_top + 120, -110, obj_battle_enemy_attack_macro_choir_platform); right_platform.hspeed = -platform_speed; max_frogs -= 1; if (max_frogs == green_frog_spawn_point) spawn_green_frog = true; if (max_frogs > 0) alarm[0] = platform_delay; else instance_destroy();