if live_call() return global.live_result; var left_platform = instance_create_depth((battle_box.bbox_left - 30), (battle_box.bbox_top + 50), -100, obj_battle_enemy_attack_macro_choir_platform) left_platform.hspeed = platform_speed var right_platform = instance_create_depth((battle_box.bbox_right + 30), (battle_box.bbox_top + 120), -110, obj_battle_enemy_attack_macro_choir_platform) right_platform.hspeed = (-platform_speed) max_frogs -= 1 if (max_frogs == green_frog_spawn_point) spawn_green_frog = true if (max_frogs > 0) alarm[0] = platform_delay else instance_destroy()