if (live_call()) return global.live_result; instance_create_depth(-20, road_1.y + 38, -100, obj_battle_enemy_attack_macro_car); alarm[0] = car_delay; car_count -= 1; if (car_count <= 5 && frog_noloop == false) { if (irandom(spawn_probability) == 0) { alarm[2] = 15; frog_noloop = true; car_count += 2; } else { spawn_probability -= 10; } } if (car_count <= 0) instance_destroy();