if live_call() return global.live_result; instance_create_depth(-20, (road_1.y + 38), -100, obj_battle_enemy_attack_macro_car) alarm[0] = car_delay car_count -= 1 if (car_count <= 5 && frog_noloop == false) { if (irandom(spawn_probability) == 0) { alarm[2] = 15 frog_noloop = true car_count += 2 } else spawn_probability -= 10 } if (car_count <= 0) instance_destroy()