if (live_call()) return global.live_result; battle_box = 3154; attack_tick = 0; scr_enable_battle_box_surface(); obj_surface_drawer.depth = -100; road_1 = instance_create_depth(battle_box.bbox_left + 4, battle_box.bbox_top + 7, 101, obj_battle_enemy_attack_macro_road); road_2 = instance_create_depth(battle_box.bbox_left + 4, battle_box.bbox_top + 7 + 68, 101, obj_battle_enemy_attack_macro_road); instance_create_depth(battle_box.x, battle_box.bbox_top + 7, 101, obj_battle_enemy_attack_macro_road); instance_create_depth(battle_box.x, battle_box.bbox_top + 7 + 68, 101, obj_battle_enemy_attack_macro_road); car_delay = 45; alarm[0] = car_delay; alarm[1] = car_delay * 1.5; car_count = 6; spawn_probability = 40; frog_noloop = false;