if live_call() return global.live_result; battle_box = obj_dialogue_box_battle_transformation_any attack_tick = 0 scr_enable_battle_box_surface() obj_surface_drawer.depth = -100 road_1 = instance_create_depth((battle_box.bbox_left + 4), (battle_box.bbox_top + 7), 101, obj_battle_enemy_attack_macro_road) road_2 = instance_create_depth((battle_box.bbox_left + 4), (battle_box.bbox_top + 7 + 68), 101, obj_battle_enemy_attack_macro_road) instance_create_depth(battle_box.x, (battle_box.bbox_top + 7), 101, obj_battle_enemy_attack_macro_road) instance_create_depth(battle_box.x, (battle_box.bbox_top + 7 + 68), 101, obj_battle_enemy_attack_macro_road) car_delay = 45 alarm[0] = car_delay alarm[1] = car_delay * 1.5 car_count = 6 spawn_probability = 40 frog_noloop = false