if live_call() return global.live_result; with (obj_battle_enemy_attack_macro_road) instance_destroy() with (obj_battle_enemy_attack_macro_car_smoke) instance_destroy() with (obj_battle_enemy_attack_macro_car) instance_destroy() if instance_exists(obj_battle_enemy_attack_macro_frogger) { global.turns_passed -= 2 instance_destroy(obj_battle_enemy_attack_macro_frogger) } with (obj_dialogue_box_battle_transformation_any) event_user(0)