if live_call() return global.live_result; var battle_box = obj_dialogue_box_battle_transformation_any switch attack_tick { case 0: instance_create_depth((battle_box.bbox_left + 30), battle_box.y, -100, obj_battle_enemy_attack_bigfrog_herofly) instance_create_depth((battle_box.bbox_right - 30), battle_box.y, -100, obj_battle_enemy_attack_bigfrog_villainfly) break case 290: instance_destroy() break } attack_tick += 1