if live_call() return global.live_result; damage_number = scr_determine_damage_number_enemy("macro froggit", "void", "void") grav = 0.7 battle_box = 3154 vsp = 0 hsp = 0 hsp_max = 8 * (choose(-1, 1)) floored = false run_switch_count = 2 state = "idle" state_timer = 15 if (hsp_max > 0) image_xscale = -1 else if (hsp_max < 0) image_xscale = 1 attack_timer = 300