if live_call() return global.live_result; var battle_box = obj_dialogue_box_battle_transformation_any if (irandom(frog_green_chance) == 1 && frog_green_noloop == false) { is_green = true frog_green_noloop = true var meteor = instance_create_depth((battle_box.bbox_right + 10), irandom_range((battle_box.bbox_top + 20), (battle_box.bbox_bottom - 20)), -100, obj_battle_enemy_attack_space_green_frog) } else { meteor = instance_create_depth((battle_box.bbox_right + 10), irandom_range((battle_box.bbox_top - 20), (battle_box.bbox_bottom + 20)), -100, obj_battle_enemy_attack_space_rock) if (frog_green_chance > 1) frog_green_chance-- } if (meteor.y > battle_box.y) meteor.direction = irandom_range(135, 180) else meteor.direction = irandom_range(180, 225) meteor.speed = 2 meteor_count-- if (meteor_count <= 0) instance_destroy() alarm[0] = meteor_delay