if live_call() return global.live_result; var xx = choose((battle_box.bbox_left - 20), (battle_box.bbox_right + 20)) var yy = irandom_range((battle_box.bbox_top + 30), (battle_box.bbox_bottom - 30)) instance_create_depth(xx, yy, -115, obj_battle_enemy_attack_bigfrog_frog_tongue_fly) alarm[1] = spawn_interval