damage_number = scr_determine_damage_number_enemy("martlet", "void", "void"); can_fade_in = false; angle_position_current = obj_battle_enemy_attack_martlet_feather_circle_checker.fcreate_angle_diff; global.id_store = id; state = 0; spin_radius_speed = 0; spin_radius_speed_multiplier = 20; sign_modifier_spin = 1; time_elapsed_spin = 0; time_max_spin = 30; time_increase_spin = 1; max_rise_spin = 80; no_loop_target = false; attack_speed = 28; in_box = false; x_list = ds_list_create(); y_list = ds_list_create(); angle_list = ds_list_create(); max_points_trail = 10; trail_cc_max = 3; trail_cc_start = trail_cc_max - 1; trail_cc_current = trail_cc_start;