damage_number = scr_determine_damage_number_enemy("martlet", "void", "void") can_fade_in = false angle_position_current = obj_battle_enemy_attack_martlet_feather_circle_checker.fcreate_angle_diff global.id_store = id state = 0 spin_radius_speed = 0 spin_radius_speed_multiplier = 20 sign_modifier_spin = 1 time_elapsed_spin = 0 time_max_spin = 30 time_increase_spin = 1 max_rise_spin = 80 no_loop_target = false attack_speed = 28 in_box = false x_list = ds_list_create() y_list = ds_list_create() angle_list = ds_list_create() max_points_trail = 10 trail_cc_max = 3 trail_cc_start = trail_cc_max - 1 trail_cc_current = trail_cc_start