if (state >= 1) { var j = 2; i = ds_list_size(x_list) - 1; while (i >= 0) { var x0 = ds_list_find_value(x_list, i); var y0 = ds_list_find_value(y_list, i); var angle0 = ds_list_find_value(angle_list, i); var image_alpha_trail = 1 / j; draw_sprite_ext(trail_sprite, 0, x0, y0, 1, 1, angle0, c_white, image_alpha_trail * image_alpha); j += 1; i -= 1; } } draw_sprite_ext(sprite_index, image_index, x, y, 1, 1, image_angle, c_white, image_alpha);