state = 1 spin_default_x = x spin_default_y = y spin_direction = angle_position_current switch sprite_index { case spr_battle_enemy_attack_martlet_feather_1: case 2274: case 2275: audio_play_sound(snd_mart_spiral_attack_2, 20, 0) break case 2276: case 2278: audio_play_sound(snd_mart_spiral_attack_1, 20, 0) break default: audio_play_sound(snd_mart_spiral_attack_1, 20, 0) }