state = 1; spin_default_x = x; spin_default_y = y; spin_direction = angle_position_current; switch (sprite_index) { case spr_battle_enemy_attack_martlet_feather_1: case spr_battle_enemy_attack_martlet_feather_2: case spr_battle_enemy_attack_martlet_feather_3: audio_play_sound(snd_mart_spiral_attack_2, 20, 0); break; case spr_battle_enemy_attack_martlet_feather_4: case spr_battle_enemy_attack_martlet_feather_5: audio_play_sound(snd_mart_spiral_attack_1, 20, 0); break; default: audio_play_sound(snd_mart_spiral_attack_1, 20, 0); }